@BlueCat @tumbleyoda
with regards to code of points, scripting, cookie cutters and general scoring:
a system that rewards the skills performed instead of meeting a minimum threshold of certain skills would be better suited for having more inclusive teams where 75% of the team doesn't have to be able to throw this one specific skill, which would allow for larger team sizes.
That system would be based on a percentage of the team performing it- so that one stunt in the back of jumps or in the opening of a team of twenty would get the value of the skills x 20% vs the magical inclusion somewhere in routine comp or maybe adding to the difficulty or creativity
the system would also need to account for the possibility of new skills that don't currently exist. This can be solved by assigning value to the component skills and whether they are connected or combined- So a front handspring half up in level 5 is a 1/2 twist combined with a release and combined with an inversion- so you'd get the value of the 1/2 twist, the inversion, the release and the 2 combination bonus x percentage of the team number for each one of those skills performed.
Yes, I know that sounds excessively complicated- but I've made a spread sheet (see below) that you can enter the number of athletes into it and then enter how many of each skills was done (aided by the script) and it will do the math and give you the score for that category.
I would have max scores for each category that are purposely difficult to reach, for example the stunt category could be 35. You would have the choice on how best your team could approach that category. You could do 7 skills that are worth 5 points each or 35 1 point skills- one is easier and one takes way less time and most likely would score better on the routine and creative scores. The Time is an important factor, since it would be virtually impossible to max out all of the categories in your 2:30. That gives you the options to focus on your strengths and downplay your weaknesses. The concept of a cookie cutter routine would be gone given the plethora of different team make ups and strengths and strategies.
Whats to stop you from having one kid doing non stop back handsprings in one corner while a stunt is doing tick Tocks running man style in the other corner? Well that is where the routine comp, creativity and overall impression scores come into play.
I would have a stick to the script bonus to reward teams who followed their script.
I would also have deductions scaled to the percentage of the team as well. Having a 3rd of your stunts fall on a team of 12 or 36 should be weighted a little more evenly, not necessarily completely equal but more in that direction. Also with the change of the scoring system, a fall or error wouldn't take you completely out of a range which currently exists as a massive penalty
this system would eliminate the scoresheet based reasons to have 19 on a team instead of 22
If you're interested here is the spread sheet
I honestly haven't really looked at since I made it a few years ago, but the first page is the overall sheet with the totals and some instructions and the philosophy behind it. The following pages are for each category and you can change the green boxes to reflect your routine and it will give you a score. I'm sure by now the values for the skills would need to be adjusted since about half your team doing standing handsprings to double whip double would max you out as it currently stands
its 2/3 objective and black and white understandable, you do this your get this score, if you follow your script you know exactly what your difficulty score will be. There wouldn't even need to be difficulty based comments since you would already know exactly what you could do to increase your difficulty score.
It would be a big change to make, but would be a major step towards transparency, legitimacy and clarity
a separate concept that could be used in either system is a dial based judging system- The dial starts in the middle and you move it one direction for being below average and the other for being above average and the amount you move it determines the particular score - that puts the actual number out of the judges hand and everyone is automatically starting from the same baseline which would eliminate some bias within the more opinion based categories.
since I've already typed out a whole book anyway to solve the cheer world's problems-
Age Grid
Leave the age grid alone, and overlay an additional layer of Level based age bottoms. (along with some rule suggestions)
Level 1r - 4+ (no arching tumbling skills, all stunts below prep level)
Level 1 - 5+ (2 leg stunts may pass through extended level)
Level 2 - 6+
Level 3 - 7+
Level 4 - 8+
Level 5r - 9+
Level 5 - 10+
So that would work out to make Junior Level 5 10 to 14 year olds but Junior Level 3 7 to 14 year olds. It accounts for the actual safety of the skills being performed at certain ages that Debbie talks about, while still allowing gyms the ability to make the lower level teams the way they see fit. It also has the added side benefit of saying that you should spend at least a year on progressing through each level and dangles the carrot of moving up in skill level more so than just being old enough to be on an older team.
but then again, I'm also in favor of just leave stuff alone for a while so we can actually plan ahead, adjust and at least know what to expect for a few seasons. So if we got to change because thats just what we seem to always do- Leveled Age Grid, #of teams as the D1/D2 divider (decided and locked in for the season by November 1st) and Objective and Transparent Scoring. And ditch the summits so we can drive the price of participation back down some.
and as bonus I think I addressed a significant number of small gym concerns and large gym concerns without having to give them different rules - Larger team size incentive, but without penalizing teams for being small, age bottoms that address burnout and progressions while still allowing smaller gyms to make their teams, Self Selection while still having a set threshold and everyone would know what to do to get a better score