Had some deep thoughts tonight and this looked to be a very well watched thread...
Is there anyone on here who has been on a World's Judging panel that could give their perspective on stunt scoring expectations... On many of the competition companies scoring scales out there, it can be pretty cut and dry what is needed to be done to score in range and what will put a team in the low/middle/high areas of that range...
I have some thoughts in general about TRUE LEVEL 5 STUNTS by definition and how they would relate to a worlds scoresheet...
From the Stunting Worlds Scoresheet
Difficulty (0-25 points)
0-6 points L4 and under stunt skills or limited number of stunts performed in routine.
Multi-based stunts with excessive spotters. Top person with single position in
air. Basic, simple load-in, L3 or under dismount and transitional skills.
6-13 points L5 stunt skills. Multi-based stunts with excessive spotters. Basic load-in, L4
dismount and transitional skills.
13-19 points L5 stunt skills. Multi-based with limited spotters. Advanced load-in, L4/L5
dismount and transitional skills.
19-25 points L5 Multi-based stunt skills with multiple body positions while in the air. Stunts
with minimum required spotters. Elite load-in, L5 dismount and transitional skills.
First: Define Basic/Advanced/Elite Load in at worlds level...??? I would expect advanced/elite to be level 5 unique since this is WORLDS, right?
Full Ups/Switch Ups/Tick Tocks - most variations are level 4 legal, are these still classified as advanced/elite load ins or transitions for worlds which supposed to be level 5, and if so, why are level 4 legal stunts considered in the advanced/elite area for level 5? If all these tick tock/switch up/full up to 1.5 up variations are level 4 legal, they shouldn't really count as L5 transitional skills should they, which is what the 19-25 range notes...
Per the level 4 guidelines 1.5 twisting transitions are legal level 4... So if 1.5 ups to all body positions even the most difficult ones, switch ups, tick tocks (low to high/high to high) are all level 4 legal why would these put you in the top at WORLDS range if level 4 legal? I myself think that many of these skills as set up today should not be level 4 and are ELITE, but as the rules stand this year, there they are just level 4 elements...
* True level 5 stunt transitions/etc by rule and definition under my understanding are: (which are all illegal below level 5):
- 1 and 3/4 to double twisting transitions - varying difficulty if caught in cradle/sponge/prep/extended 2 leg/extended 1 leg
- double downs obviously or 2 and 1/4 twist downs - varying difficulty based on body position executed from
- release moves over extended arm level to 18 inches above extended arm level (which should include anything from a glorified released show and go in the release range below 18 inches and also include released ball up and twist up ball up variations)
- Downward inversions originating from extended level/above prep level (waterfalls/death dives/pancakes...) may be a transition or a dismount...
- Helicopter tosses (why, I don't know but can only be done in level 5)
I've heard much lately about teams throwing and not throwing level 5 stunt sequences and scratch my head a little...
So
Team A does:
Switch up Right Heal Stretch - Level 4 Legal
Power Press Tick Tock to Left High Stretch - Level 4 Legal
High to High Tick tock To Right Stretch, bow - Level 4 Legal
Sponge
1 and 1/4 up - Level 4 Legal
Scorp, Scale, Aerobesque
Double Down - Level 5
Pretty legit sounding overall stunt, but Amazingly the only level 5 unique element is the double down... All other elements level 4 legal. Tally = 4 level 4 elements 1 level 5.
Team B does:
Sponge toss release move (in extended to 18 inches above extended arm Level) back to sponge - Legal only at level 5
Up to Heal Stretch, Bow
Waterfall flip down inversion from extended level to cradle - Legal only at level 5
Flatback
Helicopter toss to cradle - Legal only at level 5
Sponge
Ball Up to Extension - released in level 5 height range
Scorp, Scale, aerobesque
Double Down - Level 5 Legal
Tally = 5 level 5 elements
Now looking alone at stunt A vs B many would say the first (A) is more impressive (I think so too), but the only level 5 skill in Stunt (A) is the double down... In (B) the simple sponge toss to sponge is easy, but level 5, the waterfall roll down is pretty easy, but level 5, the helicopter toss, pretty easy but only legal at level 5, a ball up to extension is pretty easy but if executed and released above extended arm level under 18 inches is only legal at level 5...
So looking at our Level 5 vs Level 4 stunting rules, why should stunt A score better with 1 level 5 unique skill vs 5 in stunt B? Stunt A the only level 5 unique element is the double down - Why would its load ins qualify as advanced or even elite if they are level 4 legal, how would the transitions in stunt A qualify as L5 if they are truely level 4, per our stunt rules why would these level 4 elements put a stunt in the 19-25 range? And would/should stunt B with its level multiple level 5 elements and body positions qualify in the 19-25 range?
Thoughts?