- Oct 15, 2010
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Love this idea.
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You're kind... so let us come up withe sport itself.
So far we have 4 rounds.
1. Compulsory Round - everyone does the exact same routine and its based off execution / flexibility. Each time they vary from the routine you lose 1 point. Execution score is out of 10 and you subtract like they do in gymnastics.
2. Twisting Round - everyone submits their routine and they have a start value. Each time they vary from the routine you lose 1 point. Then you have deductions for the entire routine. You can do one half flip [ no continuous flips ] (so front handspring ups but not back handspring ups as those are a continuos flip). Execution score is out of 11 and you subtract like they do in gymnastics.
3. Flipping Round - everyone submits their routine and they have a start value. Each time they vary from the routine you lose 1 point. Then you have deductions for the entire routine. You can do one half flip [ no continuous flips ] (so front handspring ups but not back handspring ups as those are a continuos flip). Execution score is out of 11 and you subtract like they do in gymnastics.
4. Routine Round - Perform a routine of choosing. Submit for a start value. Each time they vary from the routine you lose 1 point. Execution score is out of 12 and you subtract like they do in gymnastics. Should be the highest scoring round.
I might would take out rounds 2 and 3 and have required elements in the routine round- a flip, twist, and one arm, with at a minimum of 4 different body positions.
an interesting twist could be, an endurance round. At the beginning to see how long you can hold whatever stunt, last 5 get points( 5th=1pt, 1st=5pts. Brings in Strategy, do you go for the longest and risk being tired for the routine rounds, or go out quick and stay fresh. Would have to see the total score and the way deductions are scored to see how much this round should score, enough to make up for some bobbles or a missed element, maybe a fall
Holding things for time is kinda boring. What makes cheer stunting so much fun is it is constnat entries, transitions, and dismounts. Acro does all those long holds.
The nice thing about the spinning round is it means people would focus on new and different ways to spin that would otherwise get skipped over. Same with the flipping rounds.
For example if you fullup the wrong way it is signifigantly harder than fulling up the right way (by right I mean more common way). Because the skill is a lot harder but there are even harder skills than that the act of spinning the wrong way is is rarely practiced anymore. This would give life to that skill.
Kingston, you are on a role. I would absolutely love to be a part of this sport! :cloud9:You're kind... so let us come up withe sport itself.
So far we have 4 rounds.
1. Compulsory Round - everyone does the exact same routine and its based off execution / flexibility. Each time they vary from the routine you lose 1 point. Execution score is out of 10 and you subtract like they do in gymnastics.
2. Twisting Round - everyone submits their routine and they have a start value. Each time they vary from the routine you lose 1 point. Then you have deductions for the entire routine. You can do one half flip [ no continuous flips ] (so front handspring ups but not back handspring ups as those are a continuos flip). Execution score is out of 11 and you subtract like they do in gymnastics.
3. Flipping Round - everyone submits their routine and they have a start value. Each time they vary from the routine you lose 1 point. Then you have deductions for the entire routine. You can do one half flip [ no continuous flips ] (so front handspring ups but not back handspring ups as those are a continuos flip). Execution score is out of 11 and you subtract like they do in gymnastics.
4. Routine Round - Perform a routine of choosing. Submit for a start value. Each time they vary from the routine you lose 1 point. Execution score is out of 12 and you subtract like they do in gymnastics. Should be the highest scoring round.
Yes just holding can be boring, but if you have everyone out there at the same time, then you get the direct head to head competition that cheer sometimes leaves out.
Do it, I'd compete. I bet you could get this to a NCAA eligible level for college waay before STUNT/NACTA.
Make sure you have a plan for when Varsity tries to copy you like they did with STUNT.
It be a rather short round. less than a minute for all teams. and then there would be a long lull for recovery.
I would not have a lull, that is where the strategy comes in. Do you go all out for the endurance points at the expense of being tired for the compulsory and routine rounds or do you get out quick on the endurance round to save the energy for the later rounds.
It would give you head to head direct competition, with a definitive objective winner for that round
I would not have a lull, that is where the strategy comes in. Do you go all out for the endurance points at the expense of being tired for the compulsory and routine rounds or do you get out quick on the endurance round to save the energy for the later rounds.
It would give you head to head direct competition, with a definitive objective winner for that round
But with the rate of recovery that it takes and the amount of time it would take 5 times to compete you would basically be killing the chances of the first few couples and then giving a huge advantage to the group that went last. That wouldn't be strategy but luck of the draw.
Maybe if they finished with it instead, but still it is just such a boring sideline type of activity. Fun, yes... but exciting to watch? I'm not sold on it.
But with the rate of recovery that it takes and the amount of time it would take 5 times to compete you would basically be killing the chances of the first few couples and then giving a huge advantage to the group that went last. That wouldn't be strategy but luck of the draw.
Maybe if they finished with it instead, but still it is just such a boring sideline type of activity. Fun, yes... but exciting to watch? I'm not sold on it.